The Design of Everyday Things

The Design of Everyday Things Author Don Norman
ISBN-10 9780465072996
Release 2013-11-05
Pages 384
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In this entertaining and insightful analysis, cognitive scientist Don Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how-and why-some products satisfy customers while others only frustrate them.



The Design of Everyday Things Indian ed

The Design of Everyday Things Indian ed Author Don Norman
ISBN-10 0465055710
Release 2013-11-05
Pages 368
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The Design of Everyday Things Indian ed has been writing in one form or another for most of life. You can find so many inspiration from The Design of Everyday Things Indian ed also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The Design of Everyday Things Indian ed book for free.



Understanding Context

Understanding Context Author Andrew Hinton
ISBN-10 9781449326562
Release 2014-12-02
Pages 464
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To make sense of the world, we’re always trying to place things in context, whether our environment is physical, cultural, or something else altogether. Now that we live among digital, always-networked products, apps, and places, context is more complicated than ever—starting with "where" and "who" we are. This practical, insightful book provides a powerful toolset to help information architects, UX professionals, and web and app designers understand and solve the many challenges of contextual ambiguity in the products and services they create. You’ll discover not only how to design for a given context, but also how design participates in making context. Learn how people perceive context when touching and navigating digital environments See how labels, relationships, and rules work as building blocks for context Find out how to make better sense of cross-channel, multi-device products or services Discover how language creates infrastructure in organizations, software, and the Internet of Things Learn models for figuring out the contextual angles of any user experience



Tam Benim Tipim

Tam Benim Tipim Author Simon Garfield
ISBN-10 6056260410
Release 2012-02-01
Pages 353
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Tam Benim Tipim has been writing in one form or another for most of life. You can find so many inspiration from Tam Benim Tipim also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Tam Benim Tipim book for free.



Infusing Innovation Into Organizations

Infusing Innovation Into Organizations Author M. Ann Garrison Darrin
ISBN-10 9781498732529
Release 2016-02-24
Pages 393
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Foster a Culture of Innovation inside Your Organization Introducing a new approach that blends the practical applications of engineering with innovative concepts and techniques, Infusing Innovation into Organizations: A Systems Engineering Approach illustrates how a company’s culture influences innovation results and demonstrates how organizations can successfully create, explore, and test ideas. The book outlines an innovation framework representing a "systemic" approach that works within an organization’s culture (or context). It describes the principles and practices of innovation, relates these principles to systemic practices and the culture of a research and development organization, and incorporates innovation initiatives that can revitalize the performance of an organization. The book utilizes numerous case studies that help determine what makes an organization more likely to produce innovative products and ideas. Providing relevant background and a description for each case study, it details innovative activity, innovative impact, and the characteristics and features of each innovation. It also describes the principles and practices of innovation and relates these principles to systemic practices and culture in a research and development organization. Using systems engineering processes to apply innovation to operations, the authors: Describe general initiatives that have been, and could be, considered to address the principles of innovation in the context of an innovation framework Outline some indicators of effectiveness that can be used to implement a systemic organization-wide program Explain the linear and non-linear processes of design thinking (includes key methods and tools, and provides illustrative case studies) Offer an understanding of how to integrate problem-solving and underlying methods and tools into your organization Infusing Innovation into Organizations: A Systems Engineering Approach introduces a systemic approach that supports an innovative culture and describes novel approaches to addressing problems using creative, viable solutions. This book serves undergraduate and graduate-level professors and students in systems engineering as well as managers and consultants working in systems analysis and design.



Interaction Design

Interaction Design Author Jenny Preece
ISBN-10 9781119020752
Release 2015-05-26
Pages 584
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A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.



Design Innovations for Contemporary Interiors and Civic Art

Design Innovations for Contemporary Interiors and Civic Art Author Crespi, Luciano
ISBN-10 9781522506676
Release 2016-09-08
Pages 427
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In some post-industrial areas, re-designing structural interiors in an attractive way is becoming increasingly important to community members, as it helps promote local pride and a higher quality of life. Design Innovations for Contemporary Interiors and Civic Art examines novel techniques in structural designs in various cultural and social scenarios. Featuring innovative application methods, emergent trends, and research on tools being utilized in the field, this publication is a pivotal reference source for designers, researchers, practitioners, and professionals interested in interior design, urban culture, and structural aesthetics.



Design Thinking Research

Design Thinking Research Author Hasso Plattner
ISBN-10 9783319609676
Release 2017-10-26
Pages 376
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This book summarizes the results of Design Thinking Research Program at Stanford University in Palo Alto, California, USA and the Hasso Plattner Institute in Potsdam, Germany. Offering readers a closer look at design thinking, its innovation processes and methods, it covers topics ranging from how to design ideas, methods and technologies, to creativity experiments and creative collaboration in the real world, and the interplay between designers and engineers. But the topics go beyond this in their detailed exploration of design thinking and its use in IT systems engineering fields, and even from a management perspective. The authors show how these methods and strategies actually work in companies, and introduce new technologies and their functions. Furthermore, readers learn how special-purpose design thinking can be used to solve thorny problems in complex fields. Thinking and devising innovations are fundamentally and inherently human activities – so is design thinking. Accordingly, design thinking is not merely the result of special courses nor of being gifted or trained: it’s a way of dealing with our environment and improving techniques, technologies and life. This edition offers a historic perspective on the theoretical foundations of design thinking. Within the four topic areas, various frameworks, methodologies, mindsets, systems and tools are explored and further developed. The first topic area focuses on team interaction, while the second part addresses tools and techniques for productive collaboration. The third section explores new approaches to teaching and enabling creative skills and lastly the book examines how design thinking is put into practice. All in all, the contributions shed light and provide deeper insights into how to support the collaboration of design teams in order to systematically and successfully develop innovations and design progressive solutions for tomorrow.



Language Learner Computer Interactions

Language Learner Computer Interactions Author Catherine Caws
ISBN-10 9789027266989
Release 2016-06-15
Pages 257
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This book focuses on learner-computer interactions (LCI) in second language learning environments drawing largely on sociocultural theories of language development. It brings together a rich and varied range of theoretical discussions and applications in order to illustrate the way in which LCI can enrich our comprehension of technology-mediated communication, hence enhancing learners’ digital literacy skills. The book is based on the premise that, in order to fully understand the nature of language and literacy development in digital spaces, researchers and practitioners in linguistics, sciences and engineering need to borrow from each others’ theoretical and practical toolkits. In light of this premise, themes include such aspects as educational ergonomics, affordances, complex systems learning, learner personas and corpora, while also describing such data collecting tools as video screen capture devices, eye-tracking or intelligent learning tutoring systems. The book should be of interest to applied linguists working in CALL, language educators and professionals working in education, as well as computer scientists and engineers wanting to expand their work into the analysis of human/learner interactions with technology communication devices with a view to improving or (re)developing learning and communication instruments.



The Sceptical Optimist

The Sceptical Optimist Author Nicholas Agar
ISBN-10 9780191026621
Release 2015-07-09
Pages 256
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The rapid developments in technologies — especially computing and the advent of many 'smart' devices, as well as rapid and perpetual communication via the Internet — has led to a frequently voiced view which Nicholas Agar describes as 'radical optimism'. Radical optimists claim that accelerating technical progress will soon end poverty, disease, and ignorance, and improve our happiness and well-being. Agar disputes the claim that technological progress will automatically produce great improvements in subjective well-being. He argues that radical optimism 'assigns to technological progress an undeserved pre-eminence among all the goals pursued by our civilization'. Instead, Agar uses the most recent psychological studies about human perceptions of well-being to create a realistic model of the impact technology will have. Although he accepts that technological advance does produce benefits, he insists that these are significantly less than those proposed by the radical optimists, and aspects of such progress can also pose a threat to values such as social justice and our relationship with nature, while problems such as poverty cannot be understood in technological terms. He concludes by arguing that a more realistic assessment of the benefits that technological advance can bring will allow us to better manage its risks in future.



Design For Kids

Design For Kids Author Debra Levin Gelman
ISBN-10 9781933820439
Release 2014-07-08
Pages 248
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Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.



Enterprise Class Mobile Application Development

Enterprise Class Mobile Application Development Author Leigh Williamson
ISBN-10 9780133478662
Release 2015-11-19
Pages 176
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Build and Deploy Mobile Business Apps That Smoothly Integrate with Enterprise IT For today’s enterprises, mobile apps can have a truly transformational impact. However, to maximize their value, you can’t build them in isolation. Your new mobile apps must reflect the revolutionary mobile paradigm and delight today’s mobile users--but they must also integrate smoothly with existing systems and leverage previous generations of IT investment. In this guide, a team of IBM’s leading experts show how to meet all these goals. Drawing on extensive experience with pioneering enterprise clients, they cover every facet of planning, building, integrating, and deploying mobile apps in large-scale production environments. You’ll find proven advice and best practices for architecture, cloud integration, security, user experience, coding, testing, and much more. Each chapter can stand alone to help you solve specific real-world problems. Together, they help you establish a flow of DevOps activities and lifecycle processes fully optimized for enterprise mobility.



Cross Cultural Design

Cross Cultural Design Author Pei-Luen Patrick Rau
ISBN-10 9783319579313
Release 2017-06-28
Pages 746
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This book constitutes the proceedings of the 9th International Conference on Cross-Cultural Design, CCD 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 60 papers presented in the CCD 2017 proceedings are organized in topical sections: cultural foundations of design; cross-cultural product and service design; cross-cultural communication; design for social development; cross-cultural design for learning.



Writing Postindustrial Places

Writing Postindustrial Places Author Michael J. Salvo
ISBN-10 9781134787524
Release 2017-09-05
Pages 204
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Exploring the relationship between postindustrial writing and developments in energy production, manufacturing, and agriculture, Michael J. Salvo shows how technological and industrial innovation relies on communicative and organizational suppleness. Through representative case studies, Salvo demonstrates the ways in which technical communicators formulate opportunities that link resources with need. His book is a supple articulation of the opportunities and pitfalls that come with great change.



Designing Gamified Systems

Designing Gamified Systems Author Sari Gilbert
ISBN-10 9781317931430
Release 2015-08-11
Pages 334
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Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships. Designing Gamified Systems includes: Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice



Optimizing Human Computer Interaction With Emerging Technologies

Optimizing Human Computer Interaction With Emerging Technologies Author Cipolla-Ficarra, Francisco
ISBN-10 9781522526179
Release 2017-06-19
Pages 471
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The ways in which humans communicate with one another is constantly evolving. Technology plays a large role in this evolution via new methods and avenues of social and business interaction. Optimizing Human-Computer Interaction With Emerging Technologies is a primary reference source featuring the latest scholarly perspectives on technological breakthroughs in user operation and the processes of communication in the digital era. Including a number of topics such as health information technology, multimedia, and social media, this publication is ideally designed for professionals, technology developers, and researchers seeking current research on technology’s role in communication.



Handbook of Research on Instructional Systems and Educational Technology

Handbook of Research on Instructional Systems and Educational Technology Author Kidd, Terry
ISBN-10 9781522524007
Release 2017-04-20
Pages 493
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Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.